According to Joe Linden, we may soon see phone numbers for our avatars. Can't make it into Second Life to talk to a friend? Call up her avatar from your cell!
This topic was mentioned briefly by Joe Linden in a live GridTalk interview on December 4th, 2007 and hinted at in an article found here.
However, this chan was able to get an exclusive interview with Joe Linden (IRL Joe Miller, VP of Platform and Technology Development) about an hour ago and found out more about it.
This technology seems to be in the testing phase at group chat level right now, and is being tested by the PSTN Bridge 1 group, but it may soon be available for any group chats. This opens up great possibilities for business conference calls and another step toward bringing the world closer together. Manage your transcontinental content creation team on the go, or allow business clients without time or access to SL to address your team directly. Script an object to email your phone a customer's or client's digits so you can call them immediately while you are traveling. The possibilities make me a little excited.
When asked about
Yeah...I'm going to take that as a likely "yes" based on common sense.
I also inquired if there are plans to connect the technology to land audio feeds such as in the event of someone wanting to address a parcel and he replied, "Not yet. Group or p2p calls only at the moment."
With PSTN integration, video conferencing can't be far behind can it?
"Nothing in detail on video conferencing I can speak about, but the work on generalized web content (including Flash) on a prim gets us closer."
Nothing he can speak about. /wink
Win.
Copypasta from PSTN Bridge 1 info:
For those interested in technicalities, the caller(s) are transcoded from an 8KHz sample rate to 32KHz on the fly.
Pic related.

3 comments:
It's nice to see the Lindens are still concentrating on the most important issues in SL, you know, like the fact our avatars don't have phone numbers. They could be wasting their time fixing problems like constant lag or updating a physics engine that is more suitable for animating stick figures.
Grumble, grumble...
i has lots of koolaids if u r out
('''/o.o\''')
the closer the fake world gets to the real world, the less i see the point of the fake world.
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